Post by Aaron on Nov 13, 2017 18:39:04 GMT -6
House Rules
Feat Tax:
A feat tax imposed by the setting is a progression penalty. Any feat taxes must be met with progression feat slots. Feats provided by any means other than a progression feat do not meet the requirements for a feat tax.
Classes:
Druid
Nature's Bond: Druidic Herbalism: The free potions created by this feature always last 24 hours, only take 1 minute each to make, and you are still limited to a total equal to your wis modifier but these don't take a spell slot.
They can be shared with others and sold freely as long this information is clear to the buyer.
Pass your wis modifier you can create normal potions paying the full cost in gold, time and spell slot used for it.
Magus
The Magus Archetype Bladebound have an expanded selection of base weapons for their Black Blade. The new selection includes all one-handed piercing or slashing melee weapons. The same as Blade Adept's Black Blade.
Normal: A Bladebound's Black Blade is a one-handed slashing weapon, a rapier, or a sword cane.
Traits:
Finding Haleen/Finding Your Kin: You only get the +1 HP and +1 skill point 1st level rather than for every level taken in the favored class.
Trap Finder (Mummy's Mask): Banned.
Drawbacks:
Attached: If you select an animal companion, then it activates while you are in combat. You may not have this on multiple PCs directed at each other, or at other player's PCs.
Equipment:
Bastard Swords: Bastard Swords demand their Exotic Weapon Proficiency for use one handed. Using an oversized Bastard Sword (A large one on a medium character, a medium one on a small character) Requires you to have this feat and use it two-handed.
At the current state, all weapon and armor mods added by Adventurer's Armory 2 are currently banned. If there is an errata or a change in their wording, we may allow them in the future.
Magic Items:
Spell Tattoos: These do not require UMD checks to use. The item otherwise remains the same.
Feats:
Tribal Scars: When this feat is taken at level 1 the character will incur a 1% Bartering penalty or T3 Building Restrictions (if not already a T3).
"Due to your heritage as a Kellid Barbarian of the "Chose Tribe", you have a tough time bartering and are too nomadic to hang around long enough to build a shop."
Master Alchemist Feat: There is no change to the alterations to crafting poisons. Replace the 2nd part of the feat (dealing with the craft function of normal alchemical items) with the following: You may craft 1+1/2*int mod in alchemical items. They must all be the same item. These additional doses do not increase the time required, but they do increase the raw material cost.
Drow Nobility, Improved Drow Nobility and Greater Drow Nobility: Banned.
Focused Overseer: Banned.
Spells:
The Spell Full Pouch is limited to alchemical items of 50gp or less.
Spells stored in Spell Stored weapon or Spell Stored armor/shield are cast at the a caster level equal to the minimum level needed to cast that spell. Just like casting a spell from a Ring of Spell Storing